Level Building in Halo: Reach

My thoughts about game design have been stirred lately by the creative opportunities afforded by Bungie’s Halo: Reach. As well as being an excellent game in its own right, Reach includes a very powerful level editor with quite easy controls. The learning curve is steep but very short, and it’s entirely possible to be creating […]

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1066 – Game Design FAIL

The Norman invasion of England. It seems like the perfect topic to approach with gaming. It’s history, it’s dramatic, and best of all it’s about battles. The game was developed by Preloaded and published by Channel 4, to go along with the drama series of the same title. I’m a huge fan of Channel 4’s […]

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Today I Die

Here’s a great little example of a game where aesthetic design and innovative game mechanics all come together to make something really special. Daniel Benmergui’s Today I Die is a poetic experience, very much a genre on its own. The experience of playing it is all the more valuable because it’s intrinsically interactive – this […]

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