This post is the text, more or less, of a talk I just gave in Nottingham for TEDxUoN. The summer that I was eighteen years old, I went on a bike trip to Ireland. I borrowed my older brother’s bike and got my own plane ticket. I was going alone. It was the first really […]
Read more "TEDxUoN: Communication and the power of video games"
Valve is a fast-growing business in a dying market. They’re one of the biggest forces in PC gaming, thanks to great games and also Steam, their gaming network/app store/publishing platform. But PC sales are in freefall, so Valve has realized that they are doomed. Doomed, that is, unless they make a play for either mobile devices or the […]
Read more "How the Steam Console could disrupt the gaming market"
This is a transcript (sort of)of an Ignite session I just delivered at the Melcrum Digital Communications Summit in London.
Read more "Kill it With Fire: why Gamification sucks and Game Dynamics rule"
Here’s a few words I said to kick off BoardGameCamp this morning. It was 9:30 and some people had been traveling a long way. Hi Everyone. Early start today eh? Let’s see who was up the earliest. Seven o’clock? [many hands] Six o’clock? [a couple fewer] Five o’clock? [a handful of people] How about four […]
Read more "Ludo, ergo sum."
Yesterday evening the BBC Halo team had its second official inter-company match. Edge won, with a score of 7 to 3. Their prize will be The Shards – we’ll be crushing an Xbox controller and mailing them its remains in a jar. It’s their prize for a game well played. I’ll be sure to post […]
Read more "BBC vs. Edge: the Results"
Next Tuesday night, all the chips are down. The BBC Halo team will face Edge magazine in an evening 8-on-8 game series. This all started with a challenge a couple of weeks ago: Sure enough, we found a willing partner. Edge has picked up the gauntlet: The team is getting psyched, and Edge’s Twitter feed, […]
Read more "Halo – It’s the New Golf"
The original GameCamp was the first unconference I ever went to. It was a fascinating day of discussion about games and gaming, from the tabletop to the console and everything in between. It was inspiring and exhilarating, and left me with a new idea of what was possible, as a good unconference should. At the […]
Read more "Get your game on – GameCamp 2 is coming for you"
People say there’s not much good storytelling in games, but I think that’s simply not true. I think, instead, that most people are looking in the wrong place. The other day I was playing Left 4 Dead 2, and something awesome happened: a narrative of altruism, sacrifice . . . and ultimately, betrayal. The stuff […]
Read more "Drama, not Prose: Storytelling in Games"
Britain’s Parliament just published a video game that’s meant to give a taste of what it’s like being a back-bench MP. It’s pretty good. WIN, in fact. MP for a Week isn’t an action-filled extravaganza or a feast of beautiful 3D graphics. Instead, it’s an innovative interactive experience that uses good, relevant gameplay and good […]
Read more "MP for a Week – WIN"
Off the back of Adrian Hon’s excellent post on the Death of the BBC and the case for public service games, I’ve been taken up in discussions with a couple of work colleagues about whether the BBC should make games at all. Some say that the BBC shouldn’t get into gaming, because then it would […]
Read more "Should the BBC make games?"