Conversation: the Rules

We all know conversation is a game. Sometimes it’s a game with a very definite prize, like getting someone to think you’re interesting enough that they’ll give you their phone number, or getting someone to trust you enough that they’ll consider your business proposal. Whatever the goal is, conversation is challenging, scalable, and interactive – […]

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BBC Panorama: Addicted to Games?

Tonight, BBC Panorama will air an episode about video game addiction. Here’s the trailer: That trailer is meant to shock, grab your attention and make you watch the piece – so naturally it exaggerates the tone of the documentary, for effect. It’s supposed to be incitatory. As always with this topic, the trailer has kicked […]

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Obvious Delight

This is the typical view you get if you’re riding a London tube train at rush hour. In the morning it’s packed but high-energy and it smells faintly of cologne and coffee. On the way home it’s different. Everyone retreats into their own world even more than normal. They’re tired. They’re packed together. It’s been […]

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Lessons in Level Design: Boulevard

My self-taught, practical course in level design continues. After a weekend of obsessive forging, I present another multiplayer map for Halo: Reach. Here’s the Beta version of Boulevard of Broken Dreams. This one’s a $10,000 map – I used every cent of Reach’s complexity allowance. It’s built for team slayer or capture the flag, a […]

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Level Building in Halo: Reach

My thoughts about game design have been stirred lately by the creative opportunities afforded by Bungie’s Halo: Reach. As well as being an excellent game in its own right, Reach includes a very powerful level editor with quite easy controls. The learning curve is steep but very short, and it’s entirely possible to be creating […]

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Ludo, ergo sum.

Here’s a few words I said to kick off BoardGameCamp this morning. It was 9:30 and some people had been traveling a long way. Hi Everyone. Early start today eh? Let’s see who was up the earliest. Seven o’clock? [many hands] Six o’clock? [a couple fewer] Five o’clock? [a handful of people] How about four […]

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