Here’s a great little example of a game where aesthetic design and innovative game mechanics all come together to make something really special. Daniel Benmergui’s Today I Die is a poetic experience, very much a genre on its own. The experience of playing it is all the more valuable because it’s intrinsically interactive – this […]Read more "Today I Die"
If you still think games can’t transmit serious messages, try this. Not much more to say. Just PLAY IT. Update: Passage is getting some choice reviews in the gaming blogosphere, like this one. And this, and this plea from Ian Bogost. Funny how it’s the sort of game that makes everyone quietly say ‘Please play […]Read more "Passage"