Skip to content

Philip Trippenbach

Communications strategy in the age of intelligent machines

  • Home
  • 30 Second Sci Fi
  • About

Top Posts

Rules for Penny Luck
Drama, not Prose: Storytelling in Games
A Four-Dimensional System for Quantifying Social Influence

Small Print

Creative Commons License
This work by Philip Trippenbach is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales License.

Melcrum Digital Communications Summit

Kill it With Fire: why Gamification sucks and Game Dynamics rule

This is a transcript (sort of)of an Ignite session I just delivered at the Melcrum Digital Communications Summit in London.

Read more "Kill it With Fire: why Gamification sucks and Game Dynamics rule"
Blog at WordPress.com.
  • Follow Following
    • Philip Trippenbach
    • Join 50 other followers
    • Already have a WordPress.com account? Log in now.
    • Philip Trippenbach
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar