I was just on a panel presentation at Futuresonic’s Social Technology Summit in Manchester. The slides were a bit bare of text and we were short of time, so here’s everything I meant to say. Our panel was tasked with answering the question: “How can companies, creative producers and developers prepare for a digital economy?” […]Read more "Futuresonic 09 – Why we Must use Games for Good"
Video games are like crack cocaine. In a good way. And that’s why we need to use them for journalism. Yesterday I led a seminar with Paul Dwyer’s Media class at the Univeristy of Westminster. The subject was games as a maturing medium: one capable of great sophistication, depth and variety of expression. I think […]Read more "Why we need to use games for Journalism"
(Or, How I Learned to Stop Worrying and Play to Victory) Jane McGonigal delivered a really good presentation about game design at GDC this year. It’s called ‘Reality is Broken.’ Game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more […]Read more "How to Fix Reality"
You think that headline is a joke? It may seem funny, but check out the best thing to come out of GDC this year: this rant by Jane McGonigal. Here are her slides. Watch it. Awesomeness. It has catalyzed a deep vein of enthusiasm in my mind, now pumping out with caffeine-accellerated energy. More coherent […]Read more "Design Game, Save World"
Hope you liked the presentation. The slides are available here. I’m always happy to talk about it if you have any comments, questions, observations, reactions or responses. You can get my mail in the About section. Go on and check out the other posts if you’re in the mood for some more in-depth ramblings on […]Read more "Video Games and Current Affairs"