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Philip Trippenbach

Communications strategy in the age of intelligent machines

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Rules for Penny Luck
Drama, not Prose: Storytelling in Games
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This work by Philip Trippenbach is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales License.

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Six Days in Fallujah and the Dirty ‘G’ Word

Six Days in Fallujah, which I wrote about before, is still alive and kicking, despite fierce opposition and lack of a publisher. Its opponents say its very existence as a game belittles the sacrifice of those who died there. Its supporters say it’s an honest record of the battle. It should be published. Then we […]

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