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Philip Trippenbach

Communications strategy in the age of intelligent machines

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Rules for Penny Luck
Drama, not Prose: Storytelling in Games
A Four-Dimensional System for Quantifying Social Influence

Small Print

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This work by Philip Trippenbach is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales License.

Peggle

Anatomy of Fun: Why Peggle is a Masterpiece

Why are really good games fun? Here’s an attempt to deconstruct one in detail. PopCap’s Peggle: a Masterpiece of game design. I tend to like a certain kind of game. Half-Life, Call of Duty, Halo . . . See a pattern there? A lot of my friends play similar games. You know – hard-core gamer […]

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