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Philip Trippenbach

Communications strategy in the age of intelligent machines

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Rules for Penny Luck
Drama, not Prose: Storytelling in Games
A Four-Dimensional System for Quantifying Social Influence

Small Print

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This work by Philip Trippenbach is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales License.

Neverwinter Nights

Using Video Games to Train Journalists

It had to happen. In a blog about video games and journalism, here’s a story about someone using video games to train journalists . . . Looks like they’ve modded the eminently moddable Neverwinter Nights, taking advantage of the adaptable conversation tree to make a journalism simulator. It’s all about the procedural learning . . […]

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