On the morning of 14 November 2008, a 15 year-old boy was rushed to hospital in Laholm, Sweden. He was suffering from an apparent epileptic fit, brought on by exhaustion and dehydration. Investigating doctors discovered that the cause of his illness was self-inflicted. The boy had been playing Wrath of the Lich King, an expansion of […]Read more "The Three Fundamentals of Powerful Interactive Communications"
This interactive model of our solar system perfectly and simply demonstrates the power of interactivity as a form of communication. Interactivity is a powerful way to transmit understanding. By getting people to do something, rather than just watch or read something, you can get them to understand things they never would have otherwise. If the moon were […]Read more "If the moon were only one pixel: the power of interactivity"
This post is the text, more or less, of a talk I just gave in Nottingham for TEDxUoN. The summer that I was eighteen years old, I went on a bike trip to Ireland. I borrowed my older brother’s bike and got my own plane ticket. I was going alone. It was the first really […]Read more "TEDxUoN: Communication and the power of video games"
The rise of social media has obliterated barriers to entry for the media industries. Advanced capabilities once reserved for well-funded teams with expensive equipment are now more or less universally accessible. At this very moment, thousands of people with nothing more than a smartphone and mobile signal are publishing newsworthy photos and videos online. Coping […]Read more "Four reasons game dynamics are vital for networked journalism"
(Or, How I Learned to Stop Worrying and Play to Victory) Jane McGonigal delivered a really good presentation about game design at GDC this year. It’s called ‘Reality is Broken.’ Game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more […]Read more "How to Fix Reality"