So far, no del.icio.us feeds here at just another meme vector (though you can catch mine from the link in the right-hand bar, if you want to cyber-stalk me that way). But here’s two things I found cool this weekend. A great post by Kevin Anderson on the future of newspapers. And a hell of […]Read more "Sunday Linkage"
National Public radio in the US has been running some interesting pieces on video games recently. Lately they’ve taken a stab at a question that becomes more and more important as gaming revenues continue to swell: Are video games art? Other media have a long history of relevant, moving social commentary. Movies and books lately […]Read more "NPR Radio: Are Video Games Art?"
Today, the Olympic torch is making its way through London, where I live. Of course, it’s being covered by all the media. There’s some tension: a lot of people in this city view the torch passing as the perfect opportunity to send a message to the powers in Beijing. The BBC covered the torch relay live. […]Read more "London, YouTube Torched"
Can games be journalism? Take a look at Exhibit A: JFK Reloaded, from now-defunct Scottish game studio Traffic Management Games. It’s a first-person shooter designed to accurately model what happened at about half-past noon on November 22, 1963. You are in the position of Lee Harvey Oswald – on the sixth floor of the Texas […]Read more "Shoot the President"
People are reading less and less. They’re also watching less and less TV. The reason? They’re switching to interactive entertainment like the internet and video games.Here’s a piece of bricks-and-mortar support for that wild inference. Borders, one of the largest book retail chains in the UK, has started selling video games. This may seem like […]Read more "Taking up Space"
(Or, How I Learned to Stop Worrying and Play to Victory) Jane McGonigal delivered a really good presentation about game design at GDC this year. It’s called ‘Reality is Broken.’ Game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more […]Read more "How to Fix Reality"
Imagine a factual game on a console. Tough market? Sure. Prestige? You bet! The potential for impact is high. Releasing to console is a pipeline into 10 million homes, if you’re talking about Xbox. And I am – trouble is that releasing a game to console typically takes years and millions of dollars. Well, not […]Read more "Journalism on Xbox"