Today, the Olympic torch is making its way through London, where I live. Of course, it’s being covered by all the media. There’s some tension: a lot of people in this city view the torch passing as the perfect opportunity to send a message to the powers in Beijing. The BBC covered the torch relay live. […]Read more "London, YouTube Torched"
Can games be journalism? Take a look at Exhibit A: JFK Reloaded, from now-defunct Scottish game studio Traffic Management Games. It’s a first-person shooter designed to accurately model what happened at about half-past noon on November 22, 1963. You are in the position of Lee Harvey Oswald – on the sixth floor of the Texas […]Read more "Shoot the President"
People are reading less and less. They’re also watching less and less TV. The reason? They’re switching to interactive entertainment like the internet and video games.Here’s a piece of bricks-and-mortar support for that wild inference. Borders, one of the largest book retail chains in the UK, has started selling video games. This may seem like […]Read more "Taking up Space"
(Or, How I Learned to Stop Worrying and Play to Victory) Jane McGonigal delivered a really good presentation about game design at GDC this year. It’s called ‘Reality is Broken.’ Game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more […]Read more "How to Fix Reality"
Imagine a factual game on a console. Tough market? Sure. Prestige? You bet! The potential for impact is high. Releasing to console is a pipeline into 10 million homes, if you’re talking about Xbox. And I am – trouble is that releasing a game to console typically takes years and millions of dollars. Well, not […]Read more "Journalism on Xbox"
It had to happen. In a blog about video games and journalism, here’s a story about someone using video games to train journalists . . . Looks like they’ve modded the eminently moddable Neverwinter Nights, taking advantage of the adaptable conversation tree to make a journalism simulator. It’s all about the procedural learning . . […]Read more "Using Video Games to Train Journalists"
Used to be, journalists were like information sprinkler systems. They pulled information up from unfathomable, inaccessible depths, and spread it out to the waiting masses. Not any more. We all swim in an ocean of data now. And everyone has the ability to broadcast to millions. So journalists have to be pumps and filters – […]Read more "Careful Dude . . . Citizen Journalists at Work"
Any of you who are online/wired journalists might find this interesting. Ning.com has a social network just for us newfangled online journo types. Yes, I know – another social network. But it’s specific to theme. Social network speciation, you might call it. The specialization means it’s better at what it’s supposed to do, in this […]Read more "Ning.com – Give it a Go?"
Insurgency is a 3D shooter game set in contemporary Iraq. You play either a US Marine or an Iraqi insurgent and fight it out. You can see the trailer here or DL a hi-res version here. Now, the interesting thing about this is that the whole project was started by a soldier who’d come back […]Read more "Insurgency"
Thoughts on Interaction-Based Journalism Journalism expressed in a video game can be interaction-based, not story-based. What the hell does this mean, anyhow? It means that games could give journalists a completely different way of reaching their audience. There’s three basic modes of learning, right? Lecturing, storytelling and play. We all know which is the least […]Read more "Forget the Story"