Every year, the Knight Foundation drops millions of dollars on projects that will change the way the news is made. With that kind of money on the line, competition is fierce. Only 12 projects got a grant, out of 2,400 applicants. They’ve just announced their 2010 crop of winners, and there are a couple of […]Read more "2.74 Million Reasons the News is Changing"
Well, I’m a bit disappointed. Ian Bogost just launched Campaign Rush, a flash game about the 2008 US presidential election. You pick a ticket – Democrat or Republican – and then have to manage campaign workers in that party’s war room. The phones are ringing, the e-mails are coming in, and your busy little campaign […]Read more "Campaign Rush – FAIL"
“Gamers,” as a demographic group, exist in a different way than “readers” or “TV viewers.” Mostly that’s because everybody reads or watches TV to some extent, and it’s not terribly useful to talk about a section of the population if that section is the population. Increasingly, though, the same thing is happening with gaming. BBC […]Read more "Gamers? There’s no such thing."
This is a perfect example of how exploring an issue through play can make great journalism. Check out the link and find out all about the US federal budget. Usually this is a fiercely complex topic, with reams and reams of spreadsheets – a general all around snore-fest. It’s one of those stories that’s important, […]Read more "Budget Hero"
Fatworld is now live . . . stay tuned to this post for reviews and commentary! (Oh, boy!)Read more "Fatworld Now Live"
I should have linked this all earlier, but it’s time for a belated introduction: meet Ian Bogost, who has some interesting things to say about serious games. Says he: “We tend to think of the world in terms of sound bites and simplistic ideas. Video games allow us to model complexity.” He’s the one who […]Read more "“Video games allow us to model complexity”"