Why do journalists focus on story so much? There are other ways of gaining and transmitting understanding. Stories are necessarily limited. A narrative has to use characters, locations, a clear plot. These are necessarily artificial – an abstraction of reality. What about complex systems? Like climate change. Like the national budget. The arms trade. Or […]Read more "news:rewired"
People say there’s not much good storytelling in games, but I think that’s simply not true. I think, instead, that most people are looking in the wrong place. The other day I was playing Left 4 Dead 2, and something awesome happened: a narrative of altruism, sacrifice . . . and ultimately, betrayal. The stuff […]Read more "Drama, not Prose: Storytelling in Games"
Britain’s Parliament just published a video game that’s meant to give a taste of what it’s like being a back-bench MP. It’s pretty good. WIN, in fact. MP for a Week isn’t an action-filled extravaganza or a feast of beautiful 3D graphics. Instead, it’s an innovative interactive experience that uses good, relevant gameplay and good […]Read more "MP for a Week – WIN"
Off the back of Adrian Hon’s excellent post on the Death of the BBC and the case for public service games, I’ve been taken up in discussions with a couple of work colleagues about whether the BBC should make games at all. Some say that the BBC shouldn’t get into gaming, because then it would […]Read more "Should the BBC make games?"
For a big part of my life, I’ve made and maintained friendships through violence. Not real violence, of course. But simulated weaponry and fantasy combat is the glue that binds my gang in Montreal. It’s also cementing the connections between members of the pick-up Halo team that I play with here in London. Playing together […]Read more "Blow me away, my friend"
There’s a new kid on the block. Meet the latest scion of the Molleindustria family, younger brother of the excellent McDonald’s Video Game and Faith Fighter. It’s Oiligarchy. Molleindustria is an Italian-based group of artists, programmers and designers who are making a habit of creating really interesting games. They describe their goal in stirring terms: […]Read more "Oiligarchy"
We must use games for good, or they will be used for evil. You think I’m joking? Not a bit. Read on. The release of the Wrath of the Lich King expansion set has sparked up the old ‘Are Video Games Addictive?’ debate again. Chris Vallance over at iPM sums it up succinctly. Millions of […]Read more "Why we Must use Games for Good"