Why are really good games fun? Here’s an attempt to deconstruct one in detail. PopCap’s Peggle: a Masterpiece of game design. I tend to like a certain kind of game. Half-Life, Call of Duty, Halo . . . See a pattern there? A lot of my friends play similar games. You know – hard-core gamer […]Read more "Anatomy of Fun: Why Peggle is a Masterpiece"
OK – it’s not that black and white. But as usual I’m being bombastic to press the point. There’s room for great stories, and great storytelling, in games. But I think it’s important to appreciate that games offer us access to another learning mode, besides storytelling. Interactivity is one of the defining features of games […]Read more "Once upon a time . . ."