Skip to content

Philip Trippenbach

Communications strategy in the age of intelligent machines

  • Home
  • 30 Second Sci Fi
  • About

Top Posts

Rules for Penny Luck
A Four-Dimensional System for Quantifying Social Influence
"Video games allow us to model complexity"

Small Print

Creative Commons License
This work by Philip Trippenbach is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales License.

Civilization 5

Civilization: A Game in Three Acts

I’m a big fan of games without a built-in story. For my money, the best thing about games is that they can let players create and experience a story for themselves, rather than smacking them down into a linear narrative someone else has dreamt up. I’m not against linear storytellng at all, mind. I just […]

Read more "Civilization: A Game in Three Acts"

Scale and Storytelling in Civilization

Adrian has been writing a fascinating series of posts on Civilization over at mssv. I’m a massive Civ fan myself. I installed the very first version of the game from floppy disks onto my mom’s computer back in 1992. It was a beige IBM desktop, whose processing power would seem puny next to a lot […]

Read more "Scale and Storytelling in Civilization"
Blog at WordPress.com.
  • Follow Following
    • Philip Trippenbach
    • Join 54 other followers
    • Already have a WordPress.com account? Log in now.
    • Philip Trippenbach
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar