I’m a big fan of games without a built-in story. For my money, the best thing about games is that they can let players create and experience a story for themselves, rather than smacking them down into a linear narrative someone else has dreamt up. I’m not against linear storytellng at all, mind. I just […]Read more "Civilization: A Game in Three Acts"
Off the back of Adrian Hon’s excellent post on the Death of the BBC and the case for public service games, I’ve been taken up in discussions with a couple of work colleagues about whether the BBC should make games at all. Some say that the BBC shouldn’t get into gaming, because then it would […]Read more "Should the BBC make games?"
Whew, it’s done. Hive Mind Challenge 1.0 has come and gone like a whirlwind. You’ll remember that the Hive Mind Challenge is a game that Adrian Hon and I developed. It’s a cheating pub quiz – you’re allowed, and supposed, to use any means necessary to answer the questions. This includes searching the internet and […]Read more "Hive Mind Challenge: the Wrap Up"
A game about energy policy, made by The Economist and Chevron? This I’ve got to see. I missed this when it first came out, but yesterday I saw a full-page ad for Energyville in an old copy of Wired. I got to chatting about it with Adrian Hon. Here’s how it went . . . 11:01 AM Me: […]Read more "*Gasp* Chevron Video Game is Pro-Oil"
I spent a big chunk of yesterday sitting in Sony’s living room talking about games with interesting people. Not a bad way to spend a Saturday. The occasion was GameCamp London – an unconference about games. As an event, it could have been the bastard mashup of a gaming conference and a private loft party […]Read more "GameCamp ’08"