In which are explained the various rules, and variations, of luck-obtention in the finding and picking up pennies on the street When I was growing up, in Montreal, and old enough to just have learned where babies come from, I also learned about penny luck. The idea is simple. If you find a penny on […]
Read more "Rules for Penny Luck"
GameCamp 2 is done. What a rush. I’m really pleased with the way it went, and judging by the reactions I’m seeing, a lot of other people liked it, too. The unconference format makes everyone’s experience of a day like this different. As an organizer, I spent most of my time running around and making […]
Read more "GAMECAMP – insert coin to continue"
Here’s something really cool. lose/lose is a video game the plays like an old-school space shoot-’em-up. It’s got your vertically scrolling spacescape, full of presumably hostile aliens. It’s got your lone gunship out to destroy them all. And it’s got one hell of a twist. Each little alien sprite you encounter on your deadly cruise […]
Read more "Backup your hard drive: it’s lose/lose"
Technology is amazing. About once a day I encounter something TCFW – Too Cool For Words. Here’s today’s – the first time I’ve seen a workable, wearable augmented reality prototype. It’s not quite Rainbows End yet, but you can bet that by 2012 we’ll have commerically available versions . . . (Via Hugh Garry.)
Read more "Augmented Reality Peeking Around the Corner"
Nifty. also – YouTube has gone to 16:9. Also nifty.
Read more "This is Immersion"
This is too cool for words. An apartment designed to be a real-life adventure game, full of secret compartments and hidden messages. The Post family in New York got a posh apartment. They hired an architect as an interior designer. The father commented in an off-hand way that he’d like a message hidden for his […]
Read more "Not Just an Apartment – It’s an Adventure Game"
Richard Bartle is one of the Elders of the Univesrse when it comes to Game Design. He had a good rant in the Guardian the other day. I can’t believe I haven’t blogged about it before. But there you go . . . I’m talking to you, you self-righteous politicians and newspaper columnists, you relics […]
Read more "Attention, Non-Gamers: Extinction Approaches"
Wii fit went on sale this weekend in the UK. It’s not just for your body, either. I love this – I’ve blogged it before but now there’s nifty embedded video . . .
Read more "Meditation – the Video Game"
People are reading less and less. They’re also watching less and less TV. The reason? They’re switching to interactive entertainment like the internet and video games.Here’s a piece of bricks-and-mortar support for that wild inference. Borders, one of the largest book retail chains in the UK, has started selling video games. This may seem like […]
Read more "Taking up Space"
(Or, How I Learned to Stop Worrying and Play to Victory) Jane McGonigal delivered a really good presentation about game design at GDC this year. It’s called ‘Reality is Broken.’ Game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more […]
Read more "How to Fix Reality"