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	<title>Comments on: Six Days in Fallujah and the Dirty &#8216;G&#8217; Word</title>
	<atom:link href="http://trippenbach.com/2009/06/09/six-days-in-fallujah-and-the-dirty-g-word/feed/" rel="self" type="application/rss+xml" />
	<link>http://trippenbach.com/2009/06/09/six-days-in-fallujah-and-the-dirty-g-word/</link>
	<description>Journalism, game design and social media meet at last.</description>
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		<title>By: news:rewired &#171; Philip Trippenbach</title>
		<link>http://trippenbach.com/2009/06/09/six-days-in-fallujah-and-the-dirty-g-word/#comment-691</link>
		<dc:creator><![CDATA[news:rewired &#171; Philip Trippenbach]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 16:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=469#comment-691</guid>
		<description><![CDATA[[...] are a lot of issues about using games in journalism. (Six Days in Fallujah raised a furore with veterans&#8217; groups when it was [...]]]></description>
		<content:encoded><![CDATA[<p>[...] are a lot of issues about using games in journalism. (Six Days in Fallujah raised a furore with veterans&#8217; groups when it was [...]</p>
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		<title>By: rustedangel</title>
		<link>http://trippenbach.com/2009/06/09/six-days-in-fallujah-and-the-dirty-g-word/#comment-415</link>
		<dc:creator><![CDATA[rustedangel]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 13:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=469#comment-415</guid>
		<description><![CDATA[This is tough to read.

&quot;Miller listened politely, but remained skeptical. &#039;By making it something people play for fun, they are trivializing the battle,&#039; she told NEWSWEEK.&quot;

This is obviously bunk. As I like to continually point out, someone in the dark ages was probably saying the same thing about reading. Do I demean the sacrifices of Russian and German troops at Stalingrad by enjoying a popular history by Anthony Beevor? This is patent b*llshit, and it&#039;s hard not to get angry about it.

It&#039;s hard to imagine that the same woman was able to come up with an objection as relevant as this: 

&quot;She worries that Six Days, precisely because it aims to re-create the Fallujah battle so realistically, will further desensitize youngsters to the horrors of war. And she&#039;s concerned that insurgents will learn about the operational procedures of American troops.&quot; 

Those are fair points... not necessarily realistic ones, but relevant. The route that this information would have to take to get from a North American 360 to useful intel in Iraq would probably be circuitous - but it isn&#039;t impossible. Anthony Beevor wasn&#039;t exactly in danger of spoiling things for Stalin with a book published 60 years later.

The immediacy of modern media presents us with a lot of questions about censoring this kind of game. That said... wouldn&#039;t it be better to see this game done well? Wouldn&#039;t it be better to include the names of real soldiers? All of these things are done by authors regularly, often without the permission of the families of those involved. It isn&#039;t always right... but it could be valuable.

As for desensitization; it&#039;s too late for that now. Video games are a large part of the language of this generation. Everyone needs to get used to this idea, AND LET THE NEW MEDIA PLAY.]]></description>
		<content:encoded><![CDATA[<p>This is tough to read.</p>
<p>&#8220;Miller listened politely, but remained skeptical. &#8216;By making it something people play for fun, they are trivializing the battle,&#8217; she told NEWSWEEK.&#8221;</p>
<p>This is obviously bunk. As I like to continually point out, someone in the dark ages was probably saying the same thing about reading. Do I demean the sacrifices of Russian and German troops at Stalingrad by enjoying a popular history by Anthony Beevor? This is patent b*llshit, and it&#8217;s hard not to get angry about it.</p>
<p>It&#8217;s hard to imagine that the same woman was able to come up with an objection as relevant as this: </p>
<p>&#8220;She worries that Six Days, precisely because it aims to re-create the Fallujah battle so realistically, will further desensitize youngsters to the horrors of war. And she&#8217;s concerned that insurgents will learn about the operational procedures of American troops.&#8221; </p>
<p>Those are fair points&#8230; not necessarily realistic ones, but relevant. The route that this information would have to take to get from a North American 360 to useful intel in Iraq would probably be circuitous &#8211; but it isn&#8217;t impossible. Anthony Beevor wasn&#8217;t exactly in danger of spoiling things for Stalin with a book published 60 years later.</p>
<p>The immediacy of modern media presents us with a lot of questions about censoring this kind of game. That said&#8230; wouldn&#8217;t it be better to see this game done well? Wouldn&#8217;t it be better to include the names of real soldiers? All of these things are done by authors regularly, often without the permission of the families of those involved. It isn&#8217;t always right&#8230; but it could be valuable.</p>
<p>As for desensitization; it&#8217;s too late for that now. Video games are a large part of the language of this generation. Everyone needs to get used to this idea, AND LET THE NEW MEDIA PLAY.</p>
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