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	<title>Comments on: Milo and the Ethics of Xbox Natal</title>
	<atom:link href="http://trippenbach.com/2009/06/06/ethics-of-xbox-natal/feed/" rel="self" type="application/rss+xml" />
	<link>http://trippenbach.com/2009/06/06/ethics-of-xbox-natal/</link>
	<description>Journalism, game design and social media meet at last.</description>
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		<title>By: rustedangel</title>
		<link>http://trippenbach.com/2009/06/06/ethics-of-xbox-natal/#comment-414</link>
		<dc:creator>rustedangel</dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=462#comment-414</guid>
		<description>Heh... for reference purposes, I TOTALLY DO worry about the ethics of killing fictional characters. When you write it&#039;s necessary to be judicious about killing characters - if you do it badly, you risk alienating or traumatizing your audience. The same goes for film. 

The really interesting point here is 

&quot;I guess what makes Milo different is that unlike a character in a tv show, he builds a relationship with you specifically &quot;

That is a MAJOR change.</description>
		<content:encoded><![CDATA[<p>Heh&#8230; for reference purposes, I TOTALLY DO worry about the ethics of killing fictional characters. When you write it&#8217;s necessary to be judicious about killing characters &#8211; if you do it badly, you risk alienating or traumatizing your audience. The same goes for film. </p>
<p>The really interesting point here is </p>
<p>&#8220;I guess what makes Milo different is that unlike a character in a tv show, he builds a relationship with you specifically &#8221;</p>
<p>That is a MAJOR change.</p>
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		<title>By: Tanith6227</title>
		<link>http://trippenbach.com/2009/06/06/ethics-of-xbox-natal/#comment-412</link>
		<dc:creator>Tanith6227</dc:creator>
		<pubDate>Tue, 09 Jun 2009 18:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=462#comment-412</guid>
		<description>Children can also be traumatized by the apparent suffering of a character in a television program, film or video game. But we don&#039;t worry about the ethics of killing fictional characters.

You might argue that such characters aren&#039;t designed to build a relationship with viewers, but if that&#039;s true, why do sequels and spin-offs get made? Why do people get upset when their favourite character gets killed off or written out? I guess what makes Milo different is that unlike a character in a tv show, he builds a relationship with you specifically - while the guy on tv grows on the audience over time.

Milo is currently nothing more than a tech demo; there&#039;s not even a clear indication of what kind of entertainment a Milo-like system would be part of. I mean, it&#039;s nice that they want him to be able to discuss global news or your favourite games, but I can do that with any number of human beings for free.

Milo is potentially the first step in something very big, but I don&#039;t believe that we need to concern ourselves with the ethics of his existence yet or any time soon.</description>
		<content:encoded><![CDATA[<p>Children can also be traumatized by the apparent suffering of a character in a television program, film or video game. But we don&#8217;t worry about the ethics of killing fictional characters.</p>
<p>You might argue that such characters aren&#8217;t designed to build a relationship with viewers, but if that&#8217;s true, why do sequels and spin-offs get made? Why do people get upset when their favourite character gets killed off or written out? I guess what makes Milo different is that unlike a character in a tv show, he builds a relationship with you specifically &#8211; while the guy on tv grows on the audience over time.</p>
<p>Milo is currently nothing more than a tech demo; there&#8217;s not even a clear indication of what kind of entertainment a Milo-like system would be part of. I mean, it&#8217;s nice that they want him to be able to discuss global news or your favourite games, but I can do that with any number of human beings for free.</p>
<p>Milo is potentially the first step in something very big, but I don&#8217;t believe that we need to concern ourselves with the ethics of his existence yet or any time soon.</p>
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		<title>By: trippenbach</title>
		<link>http://trippenbach.com/2009/06/06/ethics-of-xbox-natal/#comment-409</link>
		<dc:creator>trippenbach</dc:creator>
		<pubDate>Mon, 08 Jun 2009 15:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=462#comment-409</guid>
		<description>&lt;blockquote&gt;he might be such a good illusion that resetting him could traumatize a child.&lt;/blockquote&gt;

Well, that&#039;s exactly my point. We know that video games are an extremely powerful medium. The whole &lt;a href=&#039;http://www.wowdetox.com/&#039; rel=&quot;nofollow&quot;&gt;WoW Detox&lt;/a&gt; thing is proof of that. 

I&#039;m not saying that Milo is sentient, and therefore we need to think twice before turning him off. I&#039;m saying that he may &lt;i&gt;seem&lt;/i&gt; so close to sentient that we may have diffculty turning him off. That&#039;s a very powerful media device that needs thinking about, carefully.</description>
		<content:encoded><![CDATA[<blockquote><p>he might be such a good illusion that resetting him could traumatize a child.</p></blockquote>
<p>Well, that&#8217;s exactly my point. We know that video games are an extremely powerful medium. The whole <a href='http://www.wowdetox.com/' rel="nofollow">WoW Detox</a> thing is proof of that. </p>
<p>I&#8217;m not saying that Milo is sentient, and therefore we need to think twice before turning him off. I&#8217;m saying that he may <i>seem</i> so close to sentient that we may have diffculty turning him off. That&#8217;s a very powerful media device that needs thinking about, carefully.</p>
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		<title>By: rustedangel</title>
		<link>http://trippenbach.com/2009/06/06/ethics-of-xbox-natal/#comment-408</link>
		<dc:creator>rustedangel</dc:creator>
		<pubDate>Mon, 08 Jun 2009 13:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=462#comment-408</guid>
		<description>Hmmm...

I would say that we haven&#039;t hit the ethical milestone yet. The rat is semi-sentient, and Milo isn&#039;t sentient at all. Resetting his is no more wrong than this:

http://www.youtube.com/watch?v=NeyEXt7-0jU

Any feelings we currently assign to him are solely the result of anthropomorphization. As for his impact on humans... well, we might feel bad turning Milo off, and I&#039;m sure his creators are very attached to him, but resseting him is likely part of his nature, perhaps even essential to his proper operation. Turning him off is as natural as turning off a lamp. Video games excel at using human evolutionary traits to assign emotion to non-sentient objects, but I don&#039;t think we&#039;ve found an ethical conundrum yet.

That said, we are a lot closer to needing an answer to the questions you ask than we were a year ago. Milo isn&#039;t intelligent or aware... but one day he may be. If not, he might be such a good illusion that resetting him could traumatize a child. Just the fact that we&#039;re considering all this would seem to indicate progress, but also the need to educate ourselves and our children accurately about the nature (and level of development) of electronic avatars.

...you know, to avoid this:  http://pbfcomics.com/?cid=PBF039-Dinosaur_Sheriff.jpg</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;</p>
<p>I would say that we haven&#8217;t hit the ethical milestone yet. The rat is semi-sentient, and Milo isn&#8217;t sentient at all. Resetting his is no more wrong than this:</p>
<p><a href="http://www.youtube.com/watch?v=NeyEXt7-0jU" rel="nofollow">http://www.youtube.com/watch?v=NeyEXt7-0jU</a></p>
<p>Any feelings we currently assign to him are solely the result of anthropomorphization. As for his impact on humans&#8230; well, we might feel bad turning Milo off, and I&#8217;m sure his creators are very attached to him, but resseting him is likely part of his nature, perhaps even essential to his proper operation. Turning him off is as natural as turning off a lamp. Video games excel at using human evolutionary traits to assign emotion to non-sentient objects, but I don&#8217;t think we&#8217;ve found an ethical conundrum yet.</p>
<p>That said, we are a lot closer to needing an answer to the questions you ask than we were a year ago. Milo isn&#8217;t intelligent or aware&#8230; but one day he may be. If not, he might be such a good illusion that resetting him could traumatize a child. Just the fact that we&#8217;re considering all this would seem to indicate progress, but also the need to educate ourselves and our children accurately about the nature (and level of development) of electronic avatars.</p>
<p>&#8230;you know, to avoid this:  <a href="http://pbfcomics.com/?cid=PBF039-Dinosaur_Sheriff.jpg" rel="nofollow">http://pbfcomics.com/?cid=PBF039-Dinosaur_Sheriff.jpg</a></p>
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		<title>By: Milo and the Ethics of Xbox Natal - The Project Natal - A revolutionary new way to play</title>
		<link>http://trippenbach.com/2009/06/06/ethics-of-xbox-natal/#comment-403</link>
		<dc:creator>Milo and the Ethics of Xbox Natal - The Project Natal - A revolutionary new way to play</dc:creator>
		<pubDate>Sat, 06 Jun 2009 15:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=462#comment-403</guid>
		<description>[...] Read the rest here:  Milo and the Ethics of Xbox Natal [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest here:  Milo and the Ethics of Xbox Natal [...]</p>
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	<item>
		<title>By: Milo and the Ethics of Xbox Natal &#171; Objective 514</title>
		<link>http://trippenbach.com/2009/06/06/ethics-of-xbox-natal/#comment-402</link>
		<dc:creator>Milo and the Ethics of Xbox Natal &#171; Objective 514</dc:creator>
		<pubDate>Sat, 06 Jun 2009 14:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=462#comment-402</guid>
		<description>[...] post also cross-posted on Just Another Meme Vector] Possibly related posts: (automatically generated)Milo, Natal project XboxPeter Molyneux [...]</description>
		<content:encoded><![CDATA[<p>[...] post also cross-posted on Just Another Meme Vector] Possibly related posts: (automatically generated)Milo, Natal project XboxPeter Molyneux [...]</p>
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