<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Five lessons ARGs can teach Journalism</title>
	<atom:link href="http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/feed/" rel="self" type="application/rss+xml" />
	<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/</link>
	<description>Journalism, game design and social media meet at last.</description>
	<lastBuildDate>Tue, 13 Jul 2010 08:28:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Irresistible Online Journalism in One Diagram &#171; Just Another Meme Vector</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-420</link>
		<dc:creator>Irresistible Online Journalism in One Diagram &#171; Just Another Meme Vector</dc:creator>
		<pubDate>Fri, 12 Jun 2009 11:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-420</guid>
		<description>[...] The take-away lesson, for me, is that a site/application with good graphic design and good UX design (incorporating game design principles) is so attractive on a basic, brain pattern-matching level that users will want to interact with it, and they&#8217;ll do what we want them to do there for the sheer fun of it. (This is something I touched on with Five Lessons ARGs can teach Journalism.) [...]</description>
		<content:encoded><![CDATA[<p>[...] The take-away lesson, for me, is that a site/application with good graphic design and good UX design (incorporating game design principles) is so attractive on a basic, brain pattern-matching level that users will want to interact with it, and they&#8217;ll do what we want them to do there for the sheer fun of it. (This is something I touched on with Five Lessons ARGs can teach Journalism.) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Futuresonic 09 &#8211; Why we Must use Games for Good &#171; Just Another Meme Vector</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-379</link>
		<dc:creator>Futuresonic 09 &#8211; Why we Must use Games for Good &#171; Just Another Meme Vector</dc:creator>
		<pubDate>Sat, 16 May 2009 00:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-379</guid>
		<description>[...] The lessons learned from managing massively multiplayer social media games like ARGs can help us make better social media journalism. (I&#8217;ve explored this point in greater detail in Five Lessons ARGs Can Teach Journalism.) [...]</description>
		<content:encoded><![CDATA[<p>[...] The lessons learned from managing massively multiplayer social media games like ARGs can help us make better social media journalism. (I&#8217;ve explored this point in greater detail in Five Lessons ARGs Can Teach Journalism.) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: trippenbach</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-312</link>
		<dc:creator>trippenbach</dc:creator>
		<pubDate>Mon, 29 Dec 2008 17:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-312</guid>
		<description>Well, if by &#039;play&#039; you mean &#039;create content&#039;, then no, I didn&#039;t play Superstruct. I explored the material a fair bit, though, so I was one of the lurkers. According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Sturgeon%27s_law&quot; rel=&quot;nofollow&quot;&gt;Sturgeon&#039;s Law&lt;/a&gt;, that puts me in the majority. 

(It&#039;s not a very sizeable majority, though. If &lt;a href=&quot;http://www.youtube.com/results?search_query=superstruct&amp;search_type=&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt; is anything to go by, the audience figures were quite low. I&#039;d be very keen to see the breakdown of user stats on this one.)

Overall I share your opinion that the experience wasn&#039;t particularly compelling. The barriers to entry were high, too; creating a vid that&#039;s actually &lt;em&gt;good&lt;/em&gt; isn&#039;t easy. I suppose that&#039;s why I didn&#039;t submit anything. Happiness is being a part of something complete and great, and as you say, the experience seemed to lack a feeling of coherency - it was neither complete nor great, though it was a very interesting idea. 

But I still think Superstruct is valuable. Assembling stories collaboratively with large groups of people using social media has really only been possible for a very short time. We&#039;re learning the ropes. Ultimately it shared the problems of a lot of ARGs - the barriers to entry were high, and it wasn&#039;t really interesting for the lurkers. But I still think we&#039;re groping or stumbling towards something very interesting and projects like World Without Oil and Superstruct are our scouts.</description>
		<content:encoded><![CDATA[<p>Well, if by &#8216;play&#8217; you mean &#8216;create content&#8217;, then no, I didn&#8217;t play Superstruct. I explored the material a fair bit, though, so I was one of the lurkers. According to <a href="http://en.wikipedia.org/wiki/Sturgeon%27s_law" rel="nofollow">Sturgeon&#8217;s Law</a>, that puts me in the majority. </p>
<p>(It&#8217;s not a very sizeable majority, though. If <a href="http://www.youtube.com/results?search_query=superstruct&amp;search_type=" rel="nofollow">this</a> is anything to go by, the audience figures were quite low. I&#8217;d be very keen to see the breakdown of user stats on this one.)</p>
<p>Overall I share your opinion that the experience wasn&#8217;t particularly compelling. The barriers to entry were high, too; creating a vid that&#8217;s actually <em>good</em> isn&#8217;t easy. I suppose that&#8217;s why I didn&#8217;t submit anything. Happiness is being a part of something complete and great, and as you say, the experience seemed to lack a feeling of coherency &#8211; it was neither complete nor great, though it was a very interesting idea. </p>
<p>But I still think Superstruct is valuable. Assembling stories collaboratively with large groups of people using social media has really only been possible for a very short time. We&#8217;re learning the ropes. Ultimately it shared the problems of a lot of ARGs &#8211; the barriers to entry were high, and it wasn&#8217;t really interesting for the lurkers. But I still think we&#8217;re groping or stumbling towards something very interesting and projects like World Without Oil and Superstruct are our scouts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan Hon</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-311</link>
		<dc:creator>Dan Hon</dc:creator>
		<pubDate>Sat, 27 Dec 2008 18:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-311</guid>
		<description>Presentation is finally up - http://sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/</description>
		<content:encoded><![CDATA[<p>Presentation is finally up &#8211; <a href="http://sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/" rel="nofollow">http://sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tennant29</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-310</link>
		<dc:creator>Tennant29</dc:creator>
		<pubDate>Mon, 22 Dec 2008 13:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-310</guid>
		<description>I&#039;m still agnostic about Superstruct. Laudable intentions, not especially compelling experience, over-gamed to my taste. But I am willing to be told I&#039;m wrong. Did you play?

I admire the storymaking &#039;world as if&#039; structure. But is it difficult for a player-run simulator to make connections and coherence between necessarily many different world-views, especially to make the world meaningfully respond to a single player&#039;s journey. And is it also a problem that only the open-collaborative side of things is played? Sure that is the desirable side of player behaviour but it&#039;s not exactly realistic nor without conflict does it lead to a compelling grand narrative.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still agnostic about Superstruct. Laudable intentions, not especially compelling experience, over-gamed to my taste. But I am willing to be told I&#8217;m wrong. Did you play?</p>
<p>I admire the storymaking &#8216;world as if&#8217; structure. But is it difficult for a player-run simulator to make connections and coherence between necessarily many different world-views, especially to make the world meaningfully respond to a single player&#8217;s journey. And is it also a problem that only the open-collaborative side of things is played? Sure that is the desirable side of player behaviour but it&#8217;s not exactly realistic nor without conflict does it lead to a compelling grand narrative.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: trippenbach</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-307</link>
		<dc:creator>trippenbach</dc:creator>
		<pubDate>Thu, 11 Dec 2008 22:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-307</guid>
		<description>&lt;blockquote&gt;is the news vulnerable to misinterpretation if presented in this context?&lt;/blockquote&gt;

Well, the news is &lt;i&gt; always&lt;/i&gt; open to misinterpretation. Challenge structure just allows the journalist as editor to pick the best material. But it allows the journalist to pick that material from the best of what everyone has seen, not just one person.

As for journalists having perspective and analytical training . . . well, maybe experience, yes, and you&#039;d hope some training. Depends on the outfit. But journalists are just ordinary people. 

The thing that journalists have over people who do other jobs is time, mostly. Time to go dig deep. If you&#039;ve got a day job, you&#039;re not going to go on an investigation. If you&#039;re a journalist, that&#039;s what you&#039;re paid to do. 

The public should be able to give you the leads that let you go on that investigation. There&#039;s a process for this now - personal relationships - and that&#039;s not going to go away. But with a properly crafted social media structure, the net can spread much, much wider. That&#039;s what I&#039;m talking about when I say collaborative story telling. If I&#039;m the journalist, you provide the leads and details that allow me to tell the story - but that means we&#039;re telling it together.</description>
		<content:encoded><![CDATA[<blockquote><p>is the news vulnerable to misinterpretation if presented in this context?</p></blockquote>
<p>Well, the news is <i> always</i> open to misinterpretation. Challenge structure just allows the journalist as editor to pick the best material. But it allows the journalist to pick that material from the best of what everyone has seen, not just one person.</p>
<p>As for journalists having perspective and analytical training . . . well, maybe experience, yes, and you&#8217;d hope some training. Depends on the outfit. But journalists are just ordinary people. </p>
<p>The thing that journalists have over people who do other jobs is time, mostly. Time to go dig deep. If you&#8217;ve got a day job, you&#8217;re not going to go on an investigation. If you&#8217;re a journalist, that&#8217;s what you&#8217;re paid to do. </p>
<p>The public should be able to give you the leads that let you go on that investigation. There&#8217;s a process for this now &#8211; personal relationships &#8211; and that&#8217;s not going to go away. But with a properly crafted social media structure, the net can spread much, much wider. That&#8217;s what I&#8217;m talking about when I say collaborative story telling. If I&#8217;m the journalist, you provide the leads and details that allow me to tell the story &#8211; but that means we&#8217;re telling it together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rustedangel</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-306</link>
		<dc:creator>rustedangel</dc:creator>
		<pubDate>Thu, 11 Dec 2008 22:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-306</guid>
		<description>I&#039;m interested in rules 2 and 4. 

I like the idea of &quot;challenge structure&quot; journalism - the world is an interesting place, if a people won&#039;t bother learning about it unless it&#039;s in a game context, then why not accomodate them? At the same time, however, I wonder what this might do to journalism&#039;s didactic purpose. ARGs could be a great way to get people interested in social causes, charities and politics, but is the news vulnerable to misinterpretation if presented in this context?

Rule 4 intrigues me for a similar reason. I understand that you&#039;re not arguing that bloggers ought to be in charge of the BBC, but if we allow that sort of collaboration for anything other than information gathering, aren&#039;t we doing something other than news? This point doesn&#039;t really matter to ARGs - they can create whatever narrative experience they want - but don&#039;t journalists have perspective and analytical training that an average contributor would not? I may just need a better understanding of how social media relates to mass media, but I do believe that in an ideal world the latter can reveal truths that the former does not have access to, no matter how big its contributor base is.

That said, maybe that &quot;something other than news&quot; is the sharp edge of something new. If ARGs have had a hard time conjuring enduring storylines, maybe the concerns of our old industrial media are the fodder they need. 

I mean... the IRI of real life would have to be pretty high, right?</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in rules 2 and 4. </p>
<p>I like the idea of &#8220;challenge structure&#8221; journalism &#8211; the world is an interesting place, if a people won&#8217;t bother learning about it unless it&#8217;s in a game context, then why not accomodate them? At the same time, however, I wonder what this might do to journalism&#8217;s didactic purpose. ARGs could be a great way to get people interested in social causes, charities and politics, but is the news vulnerable to misinterpretation if presented in this context?</p>
<p>Rule 4 intrigues me for a similar reason. I understand that you&#8217;re not arguing that bloggers ought to be in charge of the BBC, but if we allow that sort of collaboration for anything other than information gathering, aren&#8217;t we doing something other than news? This point doesn&#8217;t really matter to ARGs &#8211; they can create whatever narrative experience they want &#8211; but don&#8217;t journalists have perspective and analytical training that an average contributor would not? I may just need a better understanding of how social media relates to mass media, but I do believe that in an ideal world the latter can reveal truths that the former does not have access to, no matter how big its contributor base is.</p>
<p>That said, maybe that &#8220;something other than news&#8221; is the sharp edge of something new. If ARGs have had a hard time conjuring enduring storylines, maybe the concerns of our old industrial media are the fodder they need. </p>
<p>I mean&#8230; the IRI of real life would have to be pretty high, right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David A</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-305</link>
		<dc:creator>David A</dc:creator>
		<pubDate>Wed, 10 Dec 2008 14:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-305</guid>
		<description>Might want to check out heekya and see our ability to &quot;copy&quot; or &quot;clone&quot; stories and tell from separate vantage points.

http://heekya.com/preview.php</description>
		<content:encoded><![CDATA[<p>Might want to check out heekya and see our ability to &#8220;copy&#8221; or &#8220;clone&#8221; stories and tell from separate vantage points.</p>
<p><a href="http://heekya.com/preview.php" rel="nofollow">http://heekya.com/preview.php</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: trippenbach</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-304</link>
		<dc:creator>trippenbach</dc:creator>
		<pubDate>Wed, 10 Dec 2008 11:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-304</guid>
		<description>Good yardstick. I suppose Storymaking is what I&#039;m talking about from a journalistic perspective, then. I think ARGs are relevant to journalism because they show us how we can do this. We can use social media tools developed to enable fictional interactive storytelling, to tell factual stories.

This is why I find World Without Oil and Superstruct the most interesting ARGs from my perspective. Their storymaking aesthetic was quite different from the kind of user experience one got from &lt;i&gt;I Love Bees&lt;/i&gt; and so on.

As for TINAG, perhaps. But the main point is that the medium is arbitrary - it&#039;s reaching the audience that counts. Immersion, as you say, is key. What game could be more immersive than one that is actually set in the real world, today? 

The techniques developed and implemented in ARGs show us how to build and incentivize communities of people for collective intelligence tasks. World Without Oil proved that these tasks could be relevant to real world problems. I&#039;d say we&#039;ve made a good start.</description>
		<content:encoded><![CDATA[<p>Good yardstick. I suppose Storymaking is what I&#8217;m talking about from a journalistic perspective, then. I think ARGs are relevant to journalism because they show us how we can do this. We can use social media tools developed to enable fictional interactive storytelling, to tell factual stories.</p>
<p>This is why I find World Without Oil and Superstruct the most interesting ARGs from my perspective. Their storymaking aesthetic was quite different from the kind of user experience one got from <i>I Love Bees</i> and so on.</p>
<p>As for TINAG, perhaps. But the main point is that the medium is arbitrary &#8211; it&#8217;s reaching the audience that counts. Immersion, as you say, is key. What game could be more immersive than one that is actually set in the real world, today? </p>
<p>The techniques developed and implemented in ARGs show us how to build and incentivize communities of people for collective intelligence tasks. World Without Oil proved that these tasks could be relevant to real world problems. I&#8217;d say we&#8217;ve made a good start.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The new Serious Game: journalism &#171; World Without Oil - serious game for the public good</title>
		<link>http://trippenbach.com/2008/12/09/five-lessons-args-can-teach-journalism/#comment-303</link>
		<dc:creator>The new Serious Game: journalism &#171; World Without Oil - serious game for the public good</dc:creator>
		<pubDate>Wed, 10 Dec 2008 06:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.com/?p=217#comment-303</guid>
		<description>[...] oil &#124; Tags: adrian hon, bbc, dan hon, o:sc, philip trippenbach, sleepercell, social journalism    Here&#8217;s a timely blog post by Philip Trippenbach of the BBC about Alternate Reality Games (ARGs). Philip is responding to Dan [...]</description>
		<content:encoded><![CDATA[<p>[...] oil | Tags: adrian hon, bbc, dan hon, o:sc, philip trippenbach, sleepercell, social journalism    Here&#8217;s a timely blog post by Philip Trippenbach of the BBC about Alternate Reality Games (ARGs). Philip is responding to Dan [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
