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	<title>Comments on: Why we Must use Games for Good</title>
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	<link>http://trippenbach.com/2008/11/13/why-we-must-use-games-for-good/</link>
	<description>Journalism, game design and social media meet at last.</description>
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		<title>By: BBC Games Air Crash &#8211; Almost &#171; Just Another Meme Vector</title>
		<link>http://trippenbach.com/2008/11/13/why-we-must-use-games-for-good/#comment-451</link>
		<dc:creator><![CDATA[BBC Games Air Crash &#8211; Almost &#171; Just Another Meme Vector]]></dc:creator>
		<pubDate>Mon, 10 Aug 2009 09:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.wordpress.com/?p=203#comment-451</guid>
		<description><![CDATA[[...] start appearing. But it will fade. The power of games as a means of understanding a situation, and a way to reach an audience,  is simply too great to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] start appearing. But it will fade. The power of games as a means of understanding a situation, and a way to reach an audience,  is simply too great to [...]</p>
]]></content:encoded>
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		<title>By: The Dirty &#8216;G&#8217; Word &#171; Unsheffield</title>
		<link>http://trippenbach.com/2008/11/13/why-we-must-use-games-for-good/#comment-416</link>
		<dc:creator><![CDATA[The Dirty &#8216;G&#8217; Word &#171; Unsheffield]]></dc:creator>
		<pubDate>Fri, 12 Jun 2009 00:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.wordpress.com/?p=203#comment-416</guid>
		<description><![CDATA[[...] The take-home lesson from that one is that video games are so powerful, so engaging a medium that people will forget to eat or sleep while playing them. We need to use this power for good. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The take-home lesson from that one is that video games are so powerful, so engaging a medium that people will forget to eat or sleep while playing them. We need to use this power for good. [...]</p>
]]></content:encoded>
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		<title>By: Unsheffield &#124; The Dirty &#8216;G&#8217; Word</title>
		<link>http://trippenbach.com/2008/11/13/why-we-must-use-games-for-good/#comment-413</link>
		<dc:creator><![CDATA[Unsheffield &#124; The Dirty &#8216;G&#8217; Word]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 17:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.wordpress.com/?p=203#comment-413</guid>
		<description><![CDATA[[...] The take-home lesson from that one is that video games are so powerful, so engaging a medium that people will forget to eat or sleep while playing them. We need to use this power for good. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The take-home lesson from that one is that video games are so powerful, so engaging a medium that people will forget to eat or sleep while playing them. We need to use this power for good. [...]</p>
]]></content:encoded>
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		<title>By: Game Documentary: Six Days in Fallujah &#171; Just Another Meme Vector</title>
		<link>http://trippenbach.com/2008/11/13/why-we-must-use-games-for-good/#comment-383</link>
		<dc:creator><![CDATA[Game Documentary: Six Days in Fallujah &#171; Just Another Meme Vector]]></dc:creator>
		<pubDate>Mon, 18 May 2009 17:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.wordpress.com/?p=203#comment-383</guid>
		<description><![CDATA[[...] say, hell yes. There&#8217;s too much at stake for us not to engage with subjects like this through [...]]]></description>
		<content:encoded><![CDATA[<p>[...] say, hell yes. There&#8217;s too much at stake for us not to engage with subjects like this through [...]</p>
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		<title>By: trippenbach</title>
		<link>http://trippenbach.com/2008/11/13/why-we-must-use-games-for-good/#comment-308</link>
		<dc:creator><![CDATA[trippenbach]]></dc:creator>
		<pubDate>Wed, 17 Dec 2008 12:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.wordpress.com/?p=203#comment-308</guid>
		<description><![CDATA[Social responsibility? 

. . . from journalists?

Really? 

There&#039;s a thought!]]></description>
		<content:encoded><![CDATA[<p>Social responsibility? </p>
<p>. . . from journalists?</p>
<p>Really? </p>
<p>There&#8217;s a thought!</p>
]]></content:encoded>
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		<title>By: rustedangel</title>
		<link>http://trippenbach.com/2008/11/13/why-we-must-use-games-for-good/#comment-286</link>
		<dc:creator><![CDATA[rustedangel]]></dc:creator>
		<pubDate>Tue, 25 Nov 2008 17:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.wordpress.com/?p=203#comment-286</guid>
		<description><![CDATA[Here&#039;s an interesting addenda to this idea:

http://news.bbc.co.uk/2/hi/technology/7746471.stm

Posited here is the idea that MMORPGs are not addictive in the traditional psychological sense. A guy named Bakker, who runs the Smith &amp; Jones Centre in Amsterdam - the first european clinic for gaming addicts - sums it up thus; &quot;the more we work with these kids the less I believe we can call this addiction. What many of these kids need is their parents and their school teachers - this is a social problem.&quot; 

Not suprising, considering that the vector is a social tool, rather than a perception-altering chemical. MMOGs may be drawing in people who don&#039;t fit the normal psychologocal addiction profile because they may not be scratching exactly the same itch.

Personally, I still think that thw 10% Bakker admits are traditionally or cross-addicted are a demographic that we need to take care of, but the other 90% present an equally interesting problem. Though they arguably fit the definition of psychologocal addiction:

http://en.wikipedia.org/wiki/Addiction#Psychological_dependency

they need a different form of treatment. Social treatment. Is that proof positive that their dependency has social or interactive roots in addition to physical ones? We seem to be on the threshold of something interesting in our history as a social species. 

Assuming we can&#039;t understate the importance of this kind of media to our future communicative endeavors, from whence comes social responsibility for the medium? Law? Education? Dora the explorer?

those pesky journos, maybe?]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s an interesting addenda to this idea:</p>
<p><a href="http://news.bbc.co.uk/2/hi/technology/7746471.stm" rel="nofollow">http://news.bbc.co.uk/2/hi/technology/7746471.stm</a></p>
<p>Posited here is the idea that MMORPGs are not addictive in the traditional psychological sense. A guy named Bakker, who runs the Smith &amp; Jones Centre in Amsterdam &#8211; the first european clinic for gaming addicts &#8211; sums it up thus; &#8220;the more we work with these kids the less I believe we can call this addiction. What many of these kids need is their parents and their school teachers &#8211; this is a social problem.&#8221; </p>
<p>Not suprising, considering that the vector is a social tool, rather than a perception-altering chemical. MMOGs may be drawing in people who don&#8217;t fit the normal psychologocal addiction profile because they may not be scratching exactly the same itch.</p>
<p>Personally, I still think that thw 10% Bakker admits are traditionally or cross-addicted are a demographic that we need to take care of, but the other 90% present an equally interesting problem. Though they arguably fit the definition of psychologocal addiction:</p>
<p><a href="http://en.wikipedia.org/wiki/Addiction#Psychological_dependency" rel="nofollow">http://en.wikipedia.org/wiki/Addiction#Psychological_dependency</a></p>
<p>they need a different form of treatment. Social treatment. Is that proof positive that their dependency has social or interactive roots in addition to physical ones? We seem to be on the threshold of something interesting in our history as a social species. </p>
<p>Assuming we can&#8217;t understate the importance of this kind of media to our future communicative endeavors, from whence comes social responsibility for the medium? Law? Education? Dora the explorer?</p>
<p>those pesky journos, maybe?</p>
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	<item>
		<title>By: Extenuating Circumstances &#8211; links for 2008-11-17</title>
		<link>http://trippenbach.com/2008/11/13/why-we-must-use-games-for-good/#comment-271</link>
		<dc:creator><![CDATA[Extenuating Circumstances &#8211; links for 2008-11-17]]></dc:creator>
		<pubDate>Mon, 17 Nov 2008 10:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://trippenbach.wordpress.com/?p=203#comment-271</guid>
		<description><![CDATA[[...] Why we Must use Games for Good « Just Another Meme Vector Philip on using games for good (tags: philiptrippenbach gaming journalism gamedesign wow) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Why we Must use Games for Good « Just Another Meme Vector Philip on using games for good (tags: philiptrippenbach gaming journalism gamedesign wow) [...]</p>
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